Gobliiins 4 (PC DVD)

Description

Pierre Gilhodes, one of the creators of the original Goblins series of quests, kept silence for more than 10 years – drawing comic books, and also drawing a conclusion that the world has forgotten how to make funny and clever quests.

In 2006, Pierre lost his patience and decided to return Goblins into the world of computer games. He teamed up with a small studio from south of France, Société Pollene, and with an independent production fund from Moscow, Snowberry Connection, to work on Gobliiins 4.

In this forth chapter, the game returns to where it all began: the main characters are the three goblins, each a unique personality with his own set of skills. Tchoup can pick items and keep them in his pockets, and he's a detective. His friend Stucco is not as good at the deductive reasoning (to be honest, he's not good at all!) – but he is strong enough to do lifting and climbing. The third goblin, Perlius, is the one with the magic powers and a dark sense of humor.

The player with help of three goblins is to find the way through the 16 levels, helping the Orycterope Riri, defeating the monstrous Lettuce Eater and flying into deep space. There are 16 levels in the game, one of them is locked Bonus level - to unlock it the player has to find a hidden golden teeth on each of the first 13 levels.

Game Concept
The game is based on the classical concepts of the first Gobliiins: there are three characters with unique abilities. Every screen of the gameplay is a separate set of puzzles, all objects and items to solve the puzzle can be found at the same level. Now the characters may make as many mistakes as they need - there is no mistakes-counter anymore. Art design of the game is very colorful and somewhat childish, (Pierre describes it as "the kidults style"), but puzzles are by no means childish, they are tricky indeed. There are a lot of various gags, jokes and funny things in the game, so the atmosphere is really cheerful.

The goblins behind the goblins
Gobliiins 4 is developed by Société Pollene (France), designed Pierre Gilhodes and produced by Snowberry Connection (Russia). It is a rare case of Russo-French co-production which puts Napoleon's ambition to shame, look at the wonders these nations can do when they work together!

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SKU: 4260089411920

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    Description

    Pierre Gilhodes, one of the creators of the original Goblins series of quests, kept silence for more than 10 years – drawing comic books, and also drawing a conclusion that the world has forgotten how to make funny and clever quests.

    In 2006, Pierre lost his patience and decided to return Goblins into the world of computer games. He teamed up with a small studio from south of France, Société Pollene, and with an independent production fund from Moscow, Snowberry Connection, to work on Gobliiins 4.

    In this forth chapter, the game returns to where it all began: the main characters are the three goblins, each a unique personality with his own set of skills. Tchoup can pick items and keep them in his pockets, and he's a detective. His friend Stucco is not as good at the deductive reasoning (to be honest, he's not good at all!) – but he is strong enough to do lifting and climbing. The third goblin, Perlius, is the one with the magic powers and a dark sense of humor.

    The player with help of three goblins is to find the way through the 16 levels, helping the Orycterope Riri, defeating the monstrous Lettuce Eater and flying into deep space. There are 16 levels in the game, one of them is locked Bonus level - to unlock it the player has to find a hidden golden teeth on each of the first 13 levels.

    Game Concept
    The game is based on the classical concepts of the first Gobliiins: there are three characters with unique abilities. Every screen of the gameplay is a separate set of puzzles, all objects and items to solve the puzzle can be found at the same level. Now the characters may make as many mistakes as they need - there is no mistakes-counter anymore. Art design of the game is very colorful and somewhat childish, (Pierre describes it as "the kidults style"), but puzzles are by no means childish, they are tricky indeed. There are a lot of various gags, jokes and funny things in the game, so the atmosphere is really cheerful.

    The goblins behind the goblins
    Gobliiins 4 is developed by Société Pollene (France), designed Pierre Gilhodes and produced by Snowberry Connection (Russia). It is a rare case of Russo-French co-production which puts Napoleon's ambition to shame, look at the wonders these nations can do when they work together!

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